EazySploit

Development Blog

Latest updates and announcements from the EazySploit team

22/02/2026 18:27

Major Update: 3 Game Integrations & More

We are excited to announce a massive update for EazySploit! We've added support for 3 Game integrations: Roblox, Polytoria, and the 2018 Roblox Client. This level of integration is seen in no other exploit!

Each integration comes with its own built-in commands and custom intellisense for each, making your experience even better. We've also included multiple built-in scripts in the script list, coming installed by default.

On top of this, we've implemented smart game detection, activity tracking, Discord RPC, and Auto Update capabilities. We've also addressed various bug fixes and performance improvements.

Stay tuned for more updates!

18/02/2026 01:37

AI Fixed & Stability Improvements

Great news! We have successfully fixed the issues with our AI systems by officially switching to OpenRouter. Stability is back up!

The Login Menu has also received some fresh updates today. Regarding the YouTube Embed, we have significantly improved how it loads; we've decided to stop further adjustments here for now to ensure we don't break the current working implementation.

While we are still working on fixes for the UI and integrated Chat, we have a major win to report: the "Velocity" crashes have been fully resolved by implementing a sophisticated character load wait function. More updates coming soon!

18/02/2026 00:47

Development Update & Potential Delay

Hello everyone! Today we have an update regarding EazySploit's development status.

First off, the official release might be slightly delayed. We are currently waiting for ApolloAI to come back online, as their downtime has caused our AI-powered features to break. We aren't entirely sure of ApolloAI's current status, so we are also considering a switch to OpenRouter to ensure stability. Additionally, the integrated chat system and the login menu's video player are experiencing some minor issues at the moment.

On the bright side, the rest of the executor is looking pretty gucci! We still have some polishing to do with the UI elements and we need to address a crash issue related to startup scripts. We'll be working hard on these fixes tomorrow.

Stay tuned for more updates!